Autobotography

Reaing Prompts

Edge of Art, Autobotogrpahy

This was the period of time where you were out sick and we had Mike Scott come into the class to talk to us and help us through that period of time. I understand what the Autobotographys purpose was, I am just unsure as to why people would want to do that. Why record yourself and everything you do to show to complete strangers? What is the purpose of it? Do you want peoples perspectives on how you live your life? Either positive or negative? Do you just not care and want the attention?

What ever happened to just writing things down in a journal and keeping them private? Everything is out there for people to see now. Take Facebook, that is basically an online journal that has gone way beyond pad and pen. There are pictures, information, and your thoughts and feelings posted for all to see. You may or may not have wanted people to see certain photos or ideas, but you post them anyway...why? I do it, but I the only reason I can think of is to get attention and see what people have to say. I guess its the thrill of knowing is wrong or may start something positive or negative in your life.


Autobiography

Survivorman!

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Survivorman. He is a guy who is completely alone in the middle of no where with just a video camera. He videos himself through his quests to show people how to survive if they are ever lost in the middle of the forest, desert, ocean, etc. He has no film crew, nothing, just a camera.



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My Autobiography Intent

Do a personal interview on myself and share things that I am afraid of!


Deep Play

Reading Prompts

Edge of Art: Deep Play

1- Clifford Geertz says "every culture loves its own form of violence." In what way do video games confirm this? What forms of violence do they represent? Geertz says the forms of violence are not always the actions that are bloody, but rather the unequal systems and structures that are created by violent means and then perpetuated. Pick a game that reveals not the superficial violence but the deeper structural violence of our culture and explain that form of violence.

I agree with this quote as every culture does have its own form of violence. In the U.S., we look down on violence by having jails and consquences for certain actions, however, it continues to progress and is getting worse. Whether or not video games are the immediate effect of this or not, violence is in our nature, as with animals, we just have a different attack approach. People of all ages use a form of voilence, even if its not always physical, kids in high school, middle school, and even as young as elementary school, get in fights, or pick on eachother using harsh words or other ways of being mean. Adults certainly use it, in bars, or fighting over lovers, etc. But you never see video games that portray that aspect, its always a guy or girl with weapons going to kill some sort of zombie or enemy. What if there was a game that was more realistic than that? That portrayed real issues? I guess if you did create a video game of that nature, people may just be like oh its just a video game, its not real however, what about those virtual reality games given to the army to help them cope with their issues? Maybe we can use the same technology?

I think the forms of violence that video games represent are the violence we want to use to take out our anger or aggression on. We obviously cant fight giant monsters, zombies, or other people (usually), so we play video games and get excited when we kill them because of the thrill and skill level of the game you achieve. If you are a sane human being, you will know that video games to encourage violence, you encourage it yourself.

To be honest, I can't really think of a game that has a deeper meaning that just physical violence other than the fact that video games in themselves are violent to us because our kids sit inside all day, stare at a T.V. screen and dont interact with other kids, dont want to leave their game, etc. Its not necessarily the video games themselves that are violent, but the gaming world in general, whether it be computer or console. They are a media franchise that is getting more powerful with its diverse video games, keeping kids from being outside and being social. Yes you can interact with people over the internet on the video games now, but is that really safe too?

2- What is arrest and why is it important to art and specifically to game art? Can you describe a momnet of arrest in any kind of game you have played?

Arrest is when a person sets a hok which allows them to be drawn deeper into their game. I remember when I was younger I would sit on my computer and play the Sims for HOURS. Literally, I would sit there and not move and 5-6 hours would go by and I would be upset because I would have to go to bed or do something other than play my game. I also used to play a lot of nintendo with my brother and all our friends. It was so addicting, but they did bring out the creative side in me, as I got to explore my talents of house building, family interaction, etc, and the nintendo games brought all us neighborhood kids together and we would all hang out and play video games.

3- What happens when a game breaks out of representations of violence (Grand Theft Auto) and actually engages (executes) violence (Tekken Torture Tournament)? In what way does representation sensitize or desensitize us to violence vs in what way does play (real enactment) resensitize us? When children play do they ever resort to violence? Can you describe its possible uses?

People like to blame voilence on the increasing violence in video games, and mostly because of games that really represent certain realistic qualities. Grand Theft Auto is a good example because there are some people in the cities that have sex with hookers, and soemtimes beat them up, car jacking, and fighting off cops..Those do happen, mostly in the cities, and it in a way is showing the people playing the games that this is a real thing, although some may argue that its just stereotyping. I feel that if your kid plays these games and cant tell the difference between real world and virtual world than they shouldnt be playing them. I know tons of people that play violent video games and have grown up normal and not even thought about killing hookers or car jacking.

Like I said above, some people fall under the spell of getting a little too into the video game and cant tell the difference between whats real and whats not. There have been court cases where people kill because the video game did it or some excuse. I honestly dont think that the video games are what causes kids to become violent, why would it only affect certain people and not everyone? There is something triggering these kids to promote violence, but video games I dont think is one. I think T.V. is worse than video games because they are using real people to show violence as opposed to a made up character desiged on a computer.

4- In what ways to some games reinscribe (ie make it seem natural by so much repetition) rather arbitrary gender roles? Why do games geared to adolescent boys have such strong gender stereotypes? What biological phase are these boys going through? What is the danger if they do NOT adopt gender stereotypes but pursue alternate gender definitions for either women or men? Pick a game that begins to questions gender roles for women and for men (these can be two different games) and describe how they challenge stereotypes.

I feel like a lot of games are the man with giant muscles and insane bad ass looks that are in video games today. The only female game I can think of that really set the tone for females was Tomb Rader. I never played it thought, but the girl looks like a bad ass. There are also games like Mortal Kombat and wrestling games that use the real life people, so they have both female and males to choose from. People seem to think that the stereo type big muscle men are the people that can go out and kill and use violence as domination. Thats like in todays society where you never hear of the woman causing domestic violence, or a woman killing (other than self defense, as she claims) but its because of the violent husbnand.

I think the stereotyping for the younger boys is because young boys aren't into girls yet and wouldnt play a game that the lead character is a girl because they think its a wussy game! Some boys may grow up thinking that they are the dominant ones because all the video games show a strong guy who always gets the girls no matter what because of his good looks.

Duke Nukem vs. Tomb Rader. Duke Nukem is a bad ass with huge muscles and tons of weapons that goes around and kills aliens have captured the babes and taken over the cities. He must go and kill all the aliens and save the babes. Where as Tomb Raider is a game where you make Lara Croft go through a series of tombs to find artifacts and treasures. They both have a purpose, except one is more violent than the other.

5- Why do US Army recruiters use games to both recruit and train soldiers? What is being trained or learned? Why is it effective, or is it?

I remember reading an article in NMD100 bout the virtual reality games that the army has. It is to train them about real life scenarios that have caused so many soldiers to commit suicide. The scenerios being that their wife or girlfriend has gotten pregnant by someone back home, or that they are leaving them. Another scenario would be to watch their best friend get shot. I think this is a good idea because it gives the army proper training for when this really happens. It physcologically prepares them for the real thing.

The beginning of the chapter talks about the idea of becoming someone else in a video game, aka a butcher or robber like in GTA, and how it helps one to take out their rage and anger through video games rather than real life. I find this to be quite true, like people who workout take out their stress running or punching bags. However, a video game can only do so much to help release certain anger, then you become angry at the game. At least, that's how I used to be, and my brother. I remember screaming at the game and he would throw is paddle and swear at it. Although rather amusing, it got to a point where it was a little ridiculous. I eventually grew out of that stage and watched him stay in it for sometime. I still to this day get mad when I play video games, because one can only do so much freely in the game and I hated having boundries!

I hate that some games are limited to what you can do. I love exploring games, such as Zelda, Mario, Monsterquest, Duke Nukem, etc, although they have a main purpose, there is no time limit to do so and you can bop around freely without having to rush.

I have played Tony Hawk: Pro Skater, War games, and The Sims. When I was younger and The Sims first came out, I was ADDICTED. I would sit in front of my Gateway computer (old school) and play for 5-6 hours straight. Time would fly by, and I wouldn't even know it. I hated it because I would want to stay up and continue to play my game. So the next morning, I'd have to get up and beat whoever to the computer just to play my game. THEN, Sims expansion packs came out with more stuff and more things to do! I was thrilled, I had to buy all of them. Then I became so overwhelmed with all the different things you could buy and do, that I'd stop mid game and start another one to try the other things. After a while, I faded away from it, but to this day, I would still play it!!

Currently, I live with three guys, and they all like to play some war game on their xbox. The other day, Tyler was yelling at the game in frustratin and also like he was chatting with his players. I asked him, Why are you yelling at the game?, even though I knew the answer, and he replies, Because it makes the game more funner. Does it though? I started laughing and left him be

My take on war games, however, is rather optimistic. I think they are good for people to play, espcially if you are a U.S. Army soldier. Games like GTA, however, I can't say are always good. In those games, you are just a criminal, roaming the streets and beat up prostitutes, steal other people's cars, and drive recklessly and kill people. Those types of games are the ones I'd be worried about stimulating the midn the wrong way, not games like army or monster killing games. As a young girl, I used to play Duke Nukem all the time, and Silent Hill. Those games consisted of killing monsters and aliens. I remember reading an artcile in NMD100 bout how the army was using simulation games to help soldiers overcome their suicide thoughts. Here is the link to a website explaining a game that helps with this problem, and other issues as well: WILL Game.

As far as the gender bending games, I like that you have the option to be a girl if you would like to. Games like, Tomb Raider, Mortal Kombat, James Bond 007, Diddy Kong Racing, and even Mario (as the princess). I think by now, if they hadn't developed girl warrior characters in video games, people would be outraged and demanded that they do. I think it's good to have them because girls can kick just as much ass as guys can! Even in the virtual world!

Social Realism in Gaming

Realism vs. Realistic-ness two different things

sims vs. grand theft auto

nfl vs. SOCOM

Fictional avatars mimic real life scenarios and real life situations but probably will never happen to you (infiltrating enemy base, killing zombies, etc)

Sims uses real life scenarios: dating, watching tv, eating, working out, building a family

Games causing psychotic behavior

Regan says prepares them for battle

Does it? Law and Order SVU summary of an episode below

The squad is at a loss on what to do with a violent homicide when Stabler's son points out that the event is straight out of a video game. Interviewing the game's creators leads them to a former employee, who then leads them (with a few other steps along the way) to a teenage couple who claim to be unable to distinguish fantasy from reality

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